I've made a web-based game using Godot.
When trying to reach it from a remote computer, it takes a pretty long time to load (about a minute or so).
I believe it's due to the WASM file size, which is about 20MB.
I know caching would help preventing long loading time in future visits, however I'd like to reduce it from the first visit of a client.
Is there a way to do that? (maybe compress the wasm or so?)
Thanks in advance!