0 votes

Hi guys,
I've made a web-based game using Godot.
When trying to reach it from a remote computer, it takes a pretty long time to load (about a minute or so).

I believe it's due to the WASM file size, which is about 20MB.
I know caching would help preventing long loading time in future visits, however I'd like to reduce it from the first visit of a client.

Is there a way to do that? (maybe compress the wasm or so?)
Thanks in advance!

Godot version 3.2.3
in Engine by (77 points)

1 Answer

0 votes

I've never tried this, but you can try optimizing for for size.

by (7,336 points)
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