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Asked By | hdbngr |
Hello,
I’m using git already for my project to collaborate with a friend.
Generally it’s very straight forward to work with it but for a couple of exceptions I didn’t find any answers. Therefore I’d like to know if anybody know a good source which describes the best way to configure git for your godot project?
I’ve had some problems with following files:
project.godot: Could it be that ‘AutoLoad’ modifications do need a manual interaction by the user to make them be part of the project. I’m able to see this part in the config file but made the experience that I’ve had to manually configure that by GUI before to make that work.
Does this file store any information which is depended to the users system?
Since no sensitive information is stored in those config files I’d like to
level.tscn: Level modifications are done by GUI and the file is generated automatically. This aren’t the best characteristics for a versioning. This leads to massive merge conflicts and manual resolvings which disturb the working flow. Does anyone has good answers how to enable level design with git?
Thanks and regards