+2 votes

I can't find it under GD or Mathf.

Godot version 3.2.4 beta4 official
in Engine by (84 points)

1 Answer

+3 votes

You can program this function if it does not exists

public float RangeLerp(float value, float istart, float istop, float ostart, float ostop)
{
    return ostart + (ostop - ostart) * value / (istop - istart);
}
by (1,644 points)

the code needs a little fix:

( x - ostart ) / ( ostop - ostart ) = ( value - istart ) / ( istop - start )

if you islolate x the return must be:

return ostart + (ostop - ostart) * (value-istart) / (istop - istart);
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