0 votes

I'm making a 3d game that you can fish in but i'm having trouble with making fishing line. I need someone to tell me how I can make line that can cast different distances depending on what you have equipted and can come back in as you reel it in. It would also be helpful to know how I can make a node move with the end of it for the lure.

Godot version The latest one
in Engine by (14 points)

do you need real physics or just something like minecraft where a curve is drawen to connect both parts?

real physics. I can't figure it out

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