+1 vote

Hi All. Is it possible to access an animation node inside an animation tree similar to accessing the various parameters and manipulating them in code?
I have an animation that inputs into a blend2 node in an AnimationNodeBlendTree. I want to make it so that the animation resets itself to its 1st frame right before it blends in. Is it possible? I know you can use 'seek' to reset an animation player - I want to do something similar but with one particular animation that's in a tree. Please help.

Godot version 3.2
in Engine by (489 points)

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