0 votes

I try to create a VR game on the Oculus Quest 2, but the normal maps are not working.

Is it supposed to work or not supported? Is there an option somewhere to enable normal maps on the quest?


Godot version 3.2.3
in Engine by (285 points)

1 Answer

0 votes
Best answer

I found the solution:

Go to Project Settings, Rendering, Quality, and uncheck "Force Vertex Shading.mobile".

Since Oculus Quest is mobile hardware, it was using vertex lighting instead of pixel lighting, disabling bump mapping.

by (285 points)
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