I get the best answer. its ....
# Moves to Vector(0,0) at a speed of 1 unit per second
var speed = 1 # Change this to increase it to more units/second
position = position.move_toward(Vector2(0,0), delta * speed)
so basically you are saying x and y you want to go to, and then the speed
the delta is ... how many calculators/frames... (can't remember which) but anyways it takes your speed / FPS to make it smooth