0 votes

Its a dump question, but i dont get it how to use vector2 move_toward

Godot version 3.2
in Engine by (16 points)
edited by

2 Answers

0 votes
by (252 points)

i have watch this. but this is not code what i want

but thank you

0 votes

I get the best answer. its ....

# Moves to Vector(0,0) at a speed of 1 unit per second
var speed = 1 # Change this to increase it to more units/second
position = position.move_toward(Vector2(0,0), delta * speed)

so basically you are saying x and y you want to go to, and then the speed
the delta is ... how many calculators/frames... (can't remember which) but anyways it takes your speed / FPS to make it smooth

by (16 points)
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