0 votes

Just to check whether this is a bug or me doing something stupid:

I have a CSG shape which is periodically made to vanish by a script setting its visible property false. This works, but generates an error:
E 0:00:02.185 _update_shape: Cannot get CSGBrush. <C++ Error> Condition "!n" is true. <C++ Source> modules/csg/csg_shape.cpp:280 @ _update_shape()
If the shape is a CSGContainer containing the actual geometry, the error happens with every visible = false, otherwise just once on the first call.

Godot version 3.2.3
in Engine by (58 points)

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