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Asked By
miqdadn
I have two kinematic bodies (player 1 and player 2) with their own scripts. How do i go about integrating multiplayer feature where the host is always player 1 and the guest(the one who joins) is always player 2.
That’s a pretty broad question.
In general, each side needs a kinematicBody which the client can control, and another “dummy” one, which moves only by the position received from the other side.
Note that multiplayer is more complex than a single-player game, and would require some work to look and feel good.
I’d suggest watching the following series, which explains the topic extremely well.
Good luck with the game!