0 votes

Hi there,

Please, let me know if I am wrong: assuming all resources below exist and they define only the their inheritage as suggested by their name:

extends Node2D

onready var Map =  preload("res://TileMap.gd").new()
onready var Player = preload("res://KinematicBody2D.gd").new()

is it the same (or equivalent) as adding a node via GUI to the node which the script above is attached to?

Godot version 3.2
in Engine by (20 points)

1 Answer

0 votes

No. You create two Nodes, but without adding them to the tree. You need to add a couple of add_child() in your _ready().

by (2,442 points)
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