+2 votes

I am looking for a way to split the left-right camera for vr so i can put them in differente world positions but still keep the tracking the same.
This is for an eye training project for amblyopia, so i would like to render certian objects only on 1 eye or the other.

in Engine by (20 points)

Did you ever figure out how to achieve this?

I intent to display stereoscopic 360° images. The basic idea is to show 2 equirectangular images on 2 UV-spheres, position 2 cameras inside the spheres, then ignore the HMD position and only use rotation to point the cameras in sync.

A sphere could be parented to the ARVRCamera node as a workaround for keeping it centered, but that still doesn't solve the problem of targeting both eyes separately.

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