0 votes

Basically this image explains perfectly what I mean.

Image of collision problem

I want to prevent collision when the energy beam is above or below the character. Any idea how to do this? Are there any solution besides making the collision shape really small?

Godot version 3.2.3
in Engine by (202 points)

1 Answer

0 votes
Best answer

Use area.getparent().getparent() to get the parent kinematic body of the collided object and then compare it's y co-ordinate.

by (202 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.