I am newbie at godot and trying to move kinematicbody on certain path. I did it with pathway's offset property but couldn't detect collision with another kinematicbody.
I want my kinematicbody move forward for a while and turn left or right and move towards that direction for a bit too. I can do it with manually with Vector3(1,0,0) and Vector3(0,0,1) but I want it turn with slightly curved path. Like car turning right,left or u turn.
Is there any way to move kinematicbody on predefined path with moveandcollide?