Hey,
I am sorry to re-open this thread, even if I found it useful to understand the limitations of TileMap node.
However, being new to Godot, I am running into the same problem as PixelWizzard and I can't find a proper way to solve this problem.
For now I am using scenes as tiles (with script attached to it), but I don't think it is the way to go when there are hundreds/thousands of tiles involved.
Does anyone has an idea on the best way to do it ?
Many thanks in advance :)