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Asked By
JeremiasDev
Hi, I have a problem, I have a tree in my game and if the player enters the tree on the left or right then he can cut it down. as soon as it is felled, 3 wood items should be dropped.How do you do that? Does anyone know what I mean and how to do it?Thanks in advance
First you need something to identify the start of the cut, in a 2D game using tilemap, an InputEvent function on the TileMap, reading information like the tool used, the distance between the player and the tree and of course if that tile is a tree, would be enough to start a cutting animation. When the cut is finished, you will need to change the tree tile to something like a trunk and call a function that will generate these woods on the floor. I’ve seen something similar on this site, it’s simple but it opened my mind to the idea.