I have the following node tree where my spatial is a packed scene.
I have static bodies in my scene with the following code.
func _input_event(camera, event, click_position, click_normal, shape_idx):
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT:
print("clicked %s" % self)
In order for this to work the mouse input must be unhandled. By default the HSplitContainer will handle any mouse button inputs. I can set the mouse filter to ignore on the HSplitContainer but then I can no longer resize the HSplitContainer since I can't click on the grabber.
If there's a way to explicitly set an event as unhandled I can't find it.
How can I get unhandled mouse inputs inside of my spatial without ignoring mouse events for HSplitContainer?