Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | manusiatidakbiasa | |
Old Version | Published before Godot 3 was released. |
Hi, I’m making a simple level on Blender. It only consists of plane, boxes and slope. I do a simple uv texture, all of them is just a png file with 1 or 2 solid color.
I tried to export from blender using both blender collada (i tick the include uv texture here) and better collada exporter. But when I import it to Godot I end up with mesh without texture.
I’m on Ubuntu Mate 16.04, using Blender 2.78, and Godot_v2.1-stable_x11.64
here is my blender file
Please help me as I am only a hobbyist with no knowledge about game programming. I don’t know what I do wrong and how to do it the right way
Thanks in advance
I manage to find a way to texture my mesh manually by making a fixed material and assign my texture after imported. Not ideal, but do able
Would still love to find out if I can get it done automatically though
manusiatidakbiasa | 2016-10-19 08:48