import dae from blender, no texture

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By manusiatidakbiasa
:warning: Old Version Published before Godot 3 was released.

Hi, I’m making a simple level on Blender. It only consists of plane, boxes and slope. I do a simple uv texture, all of them is just a png file with 1 or 2 solid color.

I tried to export from blender using both blender collada (i tick the include uv texture here) and better collada exporter. But when I import it to Godot I end up with mesh without texture.

I’m on Ubuntu Mate 16.04, using Blender 2.78, and Godot_v2.1-stable_x11.64
here is my blender file

Please help me as I am only a hobbyist with no knowledge about game programming. I don’t know what I do wrong and how to do it the right way

Thanks in advance

I manage to find a way to texture my mesh manually by making a fixed material and assign my texture after imported. Not ideal, but do able

Would still love to find out if I can get it done automatically though

manusiatidakbiasa | 2016-10-19 08:48