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Asked By
Afely
Basically, I’m trying to find specific tiles that are inside of an Area2D and delete them. I have an idea on how I could this, but it would be really complicated and barely functional. Is there any easy way to do this?
I haven’t done this, but I think you should be able to do get_overlapping_bodies() in your Area2D script (returns a list of the bodies in the area). So something like:
func _ready()
for body in self.get_overlapping_bodies():
body.queue_free()
This assumes that you have collision shapes on the tiles and that they are on a collision layer that the Area2D interacts with.
But that would delete the whole tilemap, because if you use get_overlapping_bodies() it returns the tilemap node, not individual tiles, right?