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Asked By | dc37 |
I followed some tutorial on Youtube and it seems everything worked for him, but in my end I keep getting this error:
The method “hide” isn’t declared in the current class.
Here is my code:
extends Node
var address = "127.0.0.1"
var port = 3377
# Called when the node enters the scene tree for the first time.
func _ready():
get_tree().connect("network_peer_connected", self, "_player_connected")
func _on_ButtonHost_pressed():
var net = NetworkedMultiplayerENet.new()
net.create_server(port, 2)
get_tree().set_network_peer(net)
func _on_ButtonJoin_pressed():
var net = NetworkedMultiplayerENet.new()
net.create_client(address, port)
get_tree().set_network_peer(net)
func _player_connected(id):
Globals.player2id = id
var game = preload("res://Scenes/Game.tscn").instance()
get_tree().get_root().add_child(game)
hide()
print("hello")
I have to put a hide()
there after all players are connected so it would hide the Lobby
scene (of which this script is attached to), then load the Game.tscn
. Any way to fix this error? I already tried closing and re-opening Godot and it still gave me this error.