+1 vote

I want to build a system where the player can place different tiles (engines, fuselage, capsule, etc) to build a rocket. The tiles that are visually connected should stick together, and engines should produce thrust at their location (if the engine is off-center, the rocket should turn) I was thinking of using a tilemap for this, but I need the physics system of Rigidbody2Ds, so what should I do?

in Engine by (67 points)

1 Answer

0 votes

You could use both. The TileMap can be your visual representation, with an empty collision mask, and the RigidBody your physical representation. The only hard part is to update it's collision shape as you edit the TileMap.

by (2,442 points)
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