0 votes

I'm using an AnimationTree to animate all movement directions, I based on this tutorial. But I'm having a problem with the animation priorities

Basically, when I press left or right and then up or down, the animation doesn't change, but my problem is that when I press up or down first and then press left or right it changes to the left or right walk animations. For this, I'm using a BlendSpace2D to determine each animation according to its direction in the AnimationTree and tried to move each point of the BlendSpace2D to make them have the same priority, What can I do to make all the animations have the same priority?

Godot version 3.2.3
in Engine by (65 points)
edited by

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.