BlendSpace2D having problems with animation priorities

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:bust_in_silhouette: Asked By Repertix

I’m using an AnimationTree to animate all movement directions, I based on this tutorial. But I’m having a problem with the animation priorities

Basically, when I press left or right and then up or down, the animation doesn’t change, but my problem is that when I press up or down first and then press left or right it changes to the left or right walk animations. For this, I’m using a BlendSpace2D to determine each animation according to its direction in the AnimationTree and tried to move each point of the BlendSpace2D to make them have the same priority, What can I do to make all the animations have the same priority?