0 votes

https://www.youtube.com/watch?v=r7HNLP9MrWM&feature=youtu.be

When moving, physical bones are delayed. The more FPS physics has the less gap is. What you can see is 120 FPS for physics, and gap is still very noticable. What do I do?

Godot version 3.2.2-stable
in Engine by (130 points)

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