0 votes

this does not work

func _ready():
in Engine by (195 points)

1 Answer

0 votes

You can use OS.window_fullscreen = true to turn on Fullscreen.

by (58 points)

but then how and when I use ProjectSettings?

AFAIK ProjectSettings aren't intended to be changed at runtime of the game.

Instead you can use it in a tool script (runs in the editor not the game), for example if you want to automate updating the ProjectSettings.

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