0 votes

this does not work

func _ready():
    ProjectSettings.set_setting("display/window/size/fullscreen",true)
in Engine by (183 points)

1 Answer

0 votes

You can use OS.window_fullscreen = true to turn on Fullscreen.

by (56 points)

but then how and when I use ProjectSettings?

AFAIK ProjectSettings aren't intended to be changed at runtime of the game.

Instead you can use it in a tool script (runs in the editor not the game), for example if you want to automate updating the ProjectSettings.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.