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Asked By | putskan |
Hi,
I’m creating a 2D platform game. I’ve been recently trying to check for collisions on raycast2D, and from some reason, it didn’t collide with anything at all.
After a while, I’ve found that the reason is that they are children of a “Node” node.
After changing to Node2D it worked perfectly.
I was wondering if someone may be able to explain that phenomena.
Much appreciated.