I'm using visual script, because I thought it'd give me an easier time learning godot. Unfortunately for me, every tutorial I find is either for the normal gdscript, or doesn't sufficiently cover the part that I'm confused about.
Right now I'm trying to make a tactical rpg, think like xcom or final fantasy tactics. I'm trying to nail down a turn system, but everything I come up with can't handle a variable amount of enemies.
I can't just hard code each combat with a set number of enemies though, as I want to incorporate reinforcement mechanics and general randomness when it comes to encounters.
Not to mention, I don't even know how to spawn in additional enemies without just duplicating the nodes of the ones I already have. I'm pretty sure I'm supposed to use instancing for this, but I can't quite wrap my head around it.
I'll mention that I am somewhat of a beginner. It's not my first rodeo with game development, but this is certainly my first attempt at using godot as well as my first attempt at a turn-based rpg.
Thanks for your time!