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Asked By | redstonecreeper8 |
I want to recreate the mobile game Spaceflight Simulator in godot. If you haven’t heard of it, I highly recommend you give it a try, it’s free and a small file size. Basically, it’s a simple 2D orbital mechanics simulator. So far, I have a Rigidbody rocket I can fly and an Area2d planet that acts as a gravity point. What I need help with is:
- How I can make the planets orbit around the sun.
- How I can display the current trajectory of your rocket
- How I can deal with navigation (how to set up transfers and such)
It really isn’t super important that I perfectly replicate the game or make it super realistic. I’m not actually looking to make a simulator, I just want to implement spaceflight in my sandbox game. Thanks in advance for any help!
Not answering to your problem but ask a question :
Do you try to detach some part of your rocket ?
Rem | 2022-12-08 13:34