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Asked By | punchthrough |
Hi,
I’m making a networked 1v1 game that is meant to use a peer to peer connection between two clients.
I know that there are several host/client examples, but I’m looking to establish a connection without having to open any ports from a firewall.
I’ve looked at doing a NAT punchthrough, and I can use a master server to inform each of the clients of the others public ip.
Which class would allow me initialize this kind of UDP connection with godot? I looked at PacketPeerUDP, but that seems to only work with a client/host style approach.