0 votes

Please can anybody help me I have made a game but a lot of errors are coming after exporting the game. The game launches fine in the editor but not after exporting it. It gives a lot of errors like get uniform, get current version and that all. And also Two rectangle boxes appear in the final game one which covers the whole scene and the other at the top. Please can anybody help me its my first game.

Godot version 2.3.2
in Engine by (16 points)

Hey!
Please give more information:

  • What platform are you developing on?
  • What platform did you export for?
  • What are the export settings?
  • What about the details about your device (processor, graphics card, ...)
  • Did any Warnings / Errors / Alerts appear in the console window while exporting?
  • Do you know how I simply can reproducre it?

Actually I made this game in my laptop windows 7 and this laptop is quite old and when I exported the game from OpenGL ES 3.0, which is used in modern day laptops and computers, then it was not working. But when I exported the project from OpenGL ES 2.0 then it worked, after exporting. But you know how the exported project of OpenGL ES 2.0 looks like, it has a very poor output quality. So can you please tell me whether I can export my game from OpenGL ES 3.0 and how can I export it? Here are the details- 1. Windows 2. Windows 3. Its OpenGL ES 3.0 with templates 2.3.2 the one my Godot version recommends in the templates section. 4. Processor: Intel(R) Pentium(R) CPU 2020M @ 2.40GHz 2.40GHz Installed Memory: 2.00 GB and 64 bit. 5. No 6. No sorry, but I think its my laptop' problem. And Thank you :)

Hmmm... GLS3 needs more CPU power because ther`s much more to calculate than for GLS2. My device is not the best one so GLS3 is lagging if you have big, complicated scenes. Try to export for booth and offer alternative downloads (Try if Inno setup hepls here)... or just use simple graphics (eg. low poly).

Ok Thank You...... :D

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