0 votes

It is said:
"Simulated motion: When these bodies are moved manually, either from code or from an AnimationPlayer (with AnimationPlayer.playbackprocessmode set to "physics"), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc)."

How to get those estimated values?
Best regards

Godot version 3.2.3
in Engine by (34 points)

thanks this writing

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