0 votes


extends Button

func _ready():

func _process(delta):
    if Input.is_key_pressed(KEY_ESCAPE):

func _on_New_Game_pressed():
in Engine by (32 points)

Is the pressed signal connected properly?

What do you mean?

it worked before but now it doesn't

Presumably, you have a button in the scene that should run the code found in the _on_New_Game_pressed() function, right? To make that happen, you need to connect that button's pressed signal to the _on_New_Game_pressed() function. I assume you know how to do that from within the Node | Signals inspector panel?

I clicked on node I think it was and there were a list of functions and I clicked the one I needed and it added it

1 Answer

0 votes
Best answer

Found the problem, My color rect was covering my button.

by (32 points)
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