0 votes

Quick question as the title says. Is there a node variable that saves the flip h value? I might be blind or smth but I didn´t find one. Don´t want to reinvent the wheel.

in Engine by (12 points)

I don't understand the question. You seem to be aware of the flip_h property (presumably on a Sprite node?). What do you mean by is there a node variable that saves that value?

An explanation of what you're trying to accomplish would be helpful.

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