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I'm trying to make a factory builder in 3d which requires me to know when a particular 3d model has been clicked. I've followed a tutorial from 2 years ago: https://www.reddit.com/r/godot/comments/9cbj4j/how_to_click_on_a_meshinstance/
but unfortunately, it didn't work, as the CollisionShape signal mouse_entered has seemingly been terminated. How did others do this?

in Engine by (12 points)

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