Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Annoying_Brother |
I am new to godot and I love it so far but I am stuck. Code:
extends KinematicBody
onready var cam = get_node("Camera")
var sens = 0.2
var velocity = Vector3()
const SPEED = 5
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _input(event):
if event is InputEventMouseMotion:
var movement = event.relative
cam.rotation.x += -deg2rad(movement.y * sens)
rotation.y += -deg2rad(movement.x * sens)
func _physics_process(delta):
if Input.is_key_pressed(KEY_ESCAPE):
get_tree().quit()
if Input.is_action_pressed("ui_left") and Input.is_action_pressed("ui_right"):
velocity.z = 0
elif Input.is_action_pressed("ui_left"):
velocity.z = -SPEED
elif Input.is_action_pressed("ui_right"):
velocity.z = SPEED
else:
lerp(velocity.z, 0, 0.1)
velocity.z = 0
if Input.is_action_pressed("ui_up") and Input.is_action_pressed("ui_down"):
velocity.x = 0
elif Input.is_action_pressed("ui_up"):
velocity.x = SPEED
elif Input.is_action_pressed("ui_down"):
lvelocity.x = -SPEED
else:
lerp(velocity.x, 0, 0.1)
velocity.x = 0
move_and_slide(velocity)