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Asked By
BlockOG
I’ve got a square with a collision. When the square jumps the sprite turns in the air but the collision doesn’t. When it lands the rotation of the sprite just turns to zero but I want it to turn pretty fast to the closest side. How do I do that?
Hero do you have the collision setup? What is turning when the square jumps? Is the collision a child of the main character node?
Rotate to closest side?
You should have x </> and then rotation.x = 180/-180
Also calculate the center of where the player is and idk how to do that but I think you can.
Hope this helps!
My project is 2D not 3D
And the center is literally the sprite’s position or the collision’s position, they’re the same
BlockOG | 2020-12-11 13:39
Do you mean the “center” the center above the corner or the center of the player itself?