Per pixel transparency lets my Mac crash

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:bust_in_silhouette: Asked By dustinvogel

When ever I enable per pixel transparency and run my project my computer freezes and reboots. I have a new Mac mini M1. Is this a bug in Godot or in the M1 GPU?

:bust_in_silhouette: Reply From: Calinou

This is a known bug, maybe caused by Rosetta emulation. Give 3.2.4beta3 a try as it features a native macOS ARM binary. (Make a backup of your project before upgrading!)

Thank you for this… I just tried 3.2.4 beta 3 but still the same… better leave it off for the moment. :wink:

dustinvogel | 2020-12-09 13:36