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I want to create a kind of mini engine for a personal project (I did it previously but using libgdx and opengl).
But I don't know which is the right way.
Can godot be used as a library?
Does GDNative use godot as a library regardless of the Editor?
Basically I want to use several of the godot functionalities (not all of them because there are too many and they are out of my hands !! haha)
but independently of the editor (make my own minimalist editor).
What do you think is the path I could take?
Hugs to all!

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