0 votes

I'd have a follow up to this question: I tried packing my GraphTree into a PackedScene, which basically works fine (all nodes are recovered when instantiating again). However, the connections seem to get lost.

Any idea what could happen here?

My code is up on Github if you're interested.

related to an answer for: GraphEdit how to save nodes tree?
in Engine by (14 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.