Use a beam to connect two 3D Objects

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:bust_in_silhouette: Asked By Repertix

I’m making a rhythm game where you press notes, in the long notes I have two notes that represent the length of the note, I want to create a beam that connects these two so it’s easy to see how long the note is. These two are Spatial Node with a MeshInstance, one with an Area. I will appreciate any help, thank you.