Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Trotski94 | |
Old Version | Published before Godot 3 was released. |
I am testing Godot, currently its the first engine I’ve actually enjoyed picked up but I have hit a wall. I have created a scene with 2 2D objects in it, which I save as my TileSet,
I then add a TileMap to a different scene and set the previously created TileSet as its TileSet,
I then add some objects i want to collide with this tilemap, one is a kinematic body that will be my player (when it works)… the other is just a circular rigid body with the same sprite to test if its the kinematic body thats the issue. When i press play, they just float straight through the tilemap
Please can somebody point out what I am doing wrong? I dont want to ditch this engine because I really like it… but I’m struggling