+1 vote

how do you make it the color close to blender one?
when you import mesh from blender to godot, the color is changeing to blue, and dark are closer to black, how can i make darker color to lighter color like in blender
https://ibb.co/SmxvgQK Godot one
https://ibb.co/hfXg2Y7 Blender one

in Engine by (28 points)
edited by

Hey can you take a screen shot of your import settings

https://ibb.co/f16RP07
it's default import setting

definitely has something to do with your world environment setting probably sky contribution. to verify that, change your meshInstance > (Spatial) Material > Flags > Unshaded to true

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