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I've been using Godot for about 2 years now and have been liking it quite a bit. Recently however, I have purchased an Xbox Creators Program membership so that I could bring my games over to Xbox. I used source code from another Godot game in order to test this out but I have been unsuccessful in actually getting a signature. I tried looking at the docs but they confused me even more. I was wondering if others have used UWP to port a Godot game to Xbox before and if they could help me by any chance. If they aren't available to do that then I would be fine with just sending them the source code and letting them port it themselves if they'd like to. I'd personally rather try and do it myself so that I don't have to rely on someone else.

in Engine by (18 points)

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