I'm trying to figure out how to animate the UVs on a model to do things such as change a characters face expression. Basically how most games back in the 90s did eye blinks and things.
In Blender, I can animate them using either the Anim All add-on, or the UV Warp modifier, but I've had no luck figuring out how to transfer either method into Godot.
Is there a way to transfer it out of Blender and into Godot? Alternatively, is there a way to do it in Godot, similar to Sprite3D except on a mesh?