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Asked By | Darxoon |
I’m making a 3D game in Godot 3.2 where I want to use a PanoramaSky. However, since it has a cartoony art style, I don’t want the PanoramaSky to affect the color of my world. I haven’t found out how to use a custom sky without affecting the color of the meshes in the world.
So, how can I create a custom sky (PanoramaSky) without affecting the color of the meshes inside my scene?
Have you turned down the sky contribution in the environment’s ambient light settings? It’s on 1 (max) by default.
Magso | 2020-12-06 02:17
Thanks, that works!
Darxoon | 2020-12-12 16:58