system
October 15, 2016, 9:34pm
1
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blank
Old Version
Published before Godot 3 was released.
Found this theme on twitter with a forum link but the forum thread doesn’t exist anymore , I was just curious if someone could upload this or has a link for download because I’ve been looking for it all over the forums, would really appreciate it!
system
October 16, 2016, 9:56am
4
Reply From:
DriNeo
This GUI, and others, was discussed in this issue.
opened 01:35AM - 29 Jun 15 UTC
closed 02:46PM - 24 Oct 17 UTC
enhancement
discussion
topic:editor
usability
Hi there,
This weekend I worked on a conceptual UI for Godot. My focus was on g… etting a clear and coherent design that can be flexible (fully dockable) and easy to expand in the future, and also up to date with current UX patterns on most 3d related apps. Please take a look and tell me what you think. The concept was first posted on the Godot IRC channel. Thanks to @xodene for the idea of posting the design here.
![gdoto_basic_layout_concept_01](https://cloud.githubusercontent.com/assets/6024473/8400490/301e7198-1de9-11e5-9071-e95583bb5827.png)
About the design
- Font used is Source Sans Pro, an open source font made by Adobe. This font has many weights and alternatives, including an mono spaced version, which suits perfect for scripting.
- Current icons are from Font Awesome, a set of open source icons well known in web development. My plan is to make a complete set of custom designed icons for Godot, but this could take a lot of time, so for know I sticking with this icon set, just for testing purposes.
- I took some freedom an added random icons and features, this helps me to see how the layout works.
**Update on Oct 13, 2015**
Hi everyone! I finally got time to continue my work on the UI. Here is a quick update on the interface that include some of the features you mentioned on the comments.
![gdoto_ui_concept_02](https://cloud.githubusercontent.com/assets/6024473/10529944/4143bdf6-736c-11e5-86e7-a5fb465a772e.png)
I also want to share with you a logo design concept I have been working on in parallel with the UI. This logo is my attempt to a fully coherent and modern Godot visual identity that initially starts with the UI design. Here I tried to simplify the current logo and make it more serious, solid and unique; as well as play well with different sizes and colors.
![gdoto_logotype_concept_01](https://cloud.githubusercontent.com/assets/6024473/10529960/64be9ba2-736c-11e5-8efd-8b2de84296c6.png)
As always feel free to let any feedback you want; that's best way to iterate!