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Asked By | den1s |
So, I have 4 layers: World → Player → PlayerHurtBox → EnemyHurtBox.
I have a scene of grass, that player can damage. It has a Sprite and HurtBox (Area2D) where the layer is EnemyHurtBox. Only one player’s hitbox has mask EnemyHurtBox but my problem is that two or more pieces of grass scene destroy each other when one cover another. For this problem I did layers but it didn’t help.
den1s | 2020-12-05 19:12
It has a signal “area_entered()” that does “queue_free()”
den1s | 2020-12-05 19:21
Ask me some images for more information if you need
den1s | 2020-12-05 20:29