in 3D space!
Monster detect player with Area/CollisionPolygon
I want to check if monster has free sight and not a wall between the monster and the player!
I try use "RayCast.cast_to"
an example I am trying:
\$RayCast.cast _ to = transform.xform(player.transform.origin)
WRONG WRONG WRONG!

Someone know a easy way to see if something is in between player and the Monster?
underscore don't show right: cast underscore to "cast_to"

in Engine

+1 vote
``````transform.xform(player.transform.origin)
``````

Isn't right but neither would be

``````transform.basis.xform(player.transform.origin)
``````

Because that would give you the players position as if it is a child of monster.

You need to take the monster's position away from the player's position.

``````player.transform.origin - transform.origin
``````
by (3,223 points)

Thanks for give me confidence in: player.transform.origin - transform.origin

I end up with this \$RayCast.castto:
\$RayCast.cast
to = Vector3(transform.origin.x - player.transform.origin.x, player.transform.origin.z - transform.origin.z, player.transform.origin.y - transform.origin.y + 0.1)

I sit and do one value: X, Y; Z at a time and Debug / Visible Collision Shapes On

my gravity is:
var gravity = Vector3.DOWN * 12
Have I somehow turn my world to Vector3(X, Z, Y)
My \$RayCast.cast_to formula make me confused, but it works!

Grrr
I stop the Mob to walking and turning!
When I start make Monster start turn again the \$RayCast.castto start go wildly on my screen again!
It's something with the Monster direction that also somehow is in the calculation too!

Have I somehow turn my world to Vector3(X, Z, Y)

Have you imported a model as the top scene node and parented everything else under it?
In Godot you need to specify an initial node for the scene before anything else, I typically use `Node` for maps, `Node2D` or `Spatial` for anything with a specific custom behaviour and `Control` is for UI.

Finally was more easy than expected!
`\$RayCast.cast_to = \$RayCast.to_local(player.transform.origin)`

Thanks all for taking time try help me!