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Asked By | samuel04 |
How can I make a RigidBody2D (player) “die” when it collides with a CollisionPolyon?
-The RigidBody2D is my player, how can I make when I hit a trap (CollisionPolygon) the RigidBody2D (my player) dies
Please, read first this:
Collision theory: Physics introduction — Godot Engine (stable) documentation in English
Collision practice: https://www.youtube.com/watch?v=x5e0EMLaz1Y
then if you got any error or problem with your code, ask again
betauer | 2021-02-11 13:29
I have the same problem
SoytomasS | 2021-02-14 14:26