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How can I make a RigidBody2D (player) "die" when it collides with a CollisionPolyon?

-The RigidBody2D is my player, how can I make when I hit a trap (CollisionPolygon) the RigidBody2D (my player) dies

in Engine by (12 points)

Please, read first this:
Collision theory: https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html#collision-objects

Collision practice: https://www.youtube.com/watch?v=x5e0EMLaz1Y

then if you got any error or problem with your code, ask again :)

I have the same problem

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