Smaller Voxels with Godot Voxel

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:bust_in_silhouette: Asked By doinsdf

I’m making a game that works with voxels, and I’m using this tool to generate the terrain. I want the voxels themselves to be smaller so the terrain is more refined and the voxel sizes match up with the player, but scaling the player up doesn’t work because it puts the camera out of the bounds of the voxel generation.

Does anyone know how to get smaller voxels?

Thanks

:bust_in_silhouette: Reply From: Zylann

You should be able to scale down the voxel node now, but you might have to adjust the distances. Careful with this because smaller voxels means more to process over the same distance.